include(['com.unknown.Constants', 'com.unknown.Config', 'CanvasWrapper', 'constants.Screen', 'com.unknown.GameWindow'],

function(){

	declare('world.EntityAttachment');

   try{ world = world || {}; }
   catch(e){ world = {}; }

world.EntityAttachment = PClass.create({
   init : function(){}

   ,render : function(entity){

   }
})

});